Home | Netball |
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| Sunday, 13 April 2008 | |||||||||||||
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VENUE UQ Outdoor Netball Courts DATE & TIME 19th April 2008, 1000-1230 TEAMS
FIXTURES
RULES 1. Responsibility of Players All players are responsible for reading and understanding the rules contained herein. If there are any rules that are not clear please discuss these with the umpire prior to the commencement of the game or at half time. Because of time constraints the umpires will not discuss rules or rulings during the game. Should any player be found to consistently damage equipment, venue apparatuses or other associated materials, despite warnings, they shall be suspended from the competition and be required to pay for damages incurred. 2. Responsibility of Officials Umpire The umpire is directly responsible for the game and ensuring the described rules are adhered to. They are responsible for the safety of the players; and the timing and conduct of the games. They have a duty to be respectful and considerate to teams, act in an unbiased manner and ensure the game remains social and enjoyable for everyone involved. Convenor The convenor is responsible for the management of all the games, teams, venue, equipment and administration. They will be present at all games to ensure First Aid treatment is administered, information is provided and that all players and officials are conducting themselves in an appropriate manner. Umpiring Coordinator Present at the games to provide assistance to the umpires and manage any dispute resolution problems and/or poor conduct. 3. Conduct of Players It is the responsibility of all the players to conduct themselves in a way that is respectful and considerate to team members, opposing teams, the officials and any other person concerned. Any behaviour, act or language that is considered inappropriate by the officials will not be tolerated. Poor conduct either on or off the field will be determined by the officials and action will be taken based upon the offence. This can include the removal of a player, or team from the competition, should they be deemed dangerous or offensive to players or officials. 4. Location Unless otherwise stated, all games will be played at the UQ netball outdoor court, at Sir William McGregor Drive, which is behind UQ Athletics Centre. 5. Game Commencement Teams should arrive 10 minutes prior to the commencement of their game to allow for smooth transition of games. Any teams that are not ready to commence play with a minimum of 5 appropriate players (see Rule 6) 5 minutes after the umpire has signalled the game can start (i.e. 5 minutes past the hour) will forfeit and incur a 0-10 loss. Note that as this competition is social, the game may go ahead after 5 minutes; however the 0-10 loss will stand regardless of the score. The games commences with the first centre pass taken at the umpire's whistle. The umpire's whistle indicates the beginning and end of each half. In all circumstances, the games must finish at the scheduled time. 6. Number of Players (a) Teams are allowed seven (7) players on the court at any one time. (b) A team fielding 4 or less players five minutes after the official start will automatically forfeit. If a team fields 5 or 6 players, one player must assume the Centre position. (c) A team may change players during half break as well as during a stoppage in play due to illness or injury. (d) It is the responsibility of the team to ensure they maintain the appropriate number of players on the court in accordance with Rule 6. It is NOT the responsibility of the umpire to monitor this. 7. Required Uniform and Jewellery Bibs will be prepared by organiser. It is compulsory for all players to wear appropriate enclosed sports shoes. No player can take the court with bare feet or while wearing jewellery of any kind. The umpire will ask any player breaking this rule to remove the piece of jewellery. For safety reasons, it is recommended that players do not take the court wearing hats or sunglasses. If nails are considered too long (as determined by the officials) then they will have to be adequetly taped or cut before the player can take the court. The player is advised to cut the offending nail/s before taking the court. MASCA Qld (organiser) does not provide nail or strapping tape. 8. Game Length Games consist of 2 by 7 minute halves with a 1 minute break between them (7 minutes play – 1minute break – 7 minutes game) . There will be 2 minutes break before the next match continues. It is the responsible of the sports coordinator to call the teams that will play for next match. 9. Start of Play The game commences and is restarted after each goal is scored and at the beginning of each half by a centre pass taken alternatively by the two centres, irrespective of who scores the goal. When the umpire blows the whistle, the Centre player in possession of the ball must pass it within three seconds, obeying the footwork rule. Before the whistle is blown, all players must be in the correct starting position. The Centre Pass must be caught or touched by any player who: (a) is standing in the centre third, (b) lands with the first landed foot or both feet wholly within the centre third or (c) jumps from a stance wholly within the centre third. The umpire's whistle indicates the beginning and the end of each half. The umpire will blow their whistle as soon as the official time keeper states that. If a team is particularly slow taking the court after 'break time', the umpire may penalise the team by giving the centre pass to the opposing team if they are ready. 10. Playing and Goal Areas The courts are divided into normal thirds as defined by The Australian Netball Association. There are no nets between the courts; hence, normal outdoor netball rules apply to the court. Over a Third The ball cannot be thrown over a complete third (over 2 lines) without being touched by a player in that third. If this happens, a free pass is taken where the ball crossed the second transverse line. The pass is taken from the third where the player gained possession. It does not matter if they step into an adjacent third to throw. Offside Players must stay within their designated playing areas. A player may reach over and take the ball from an offside area provided that no part of their body touches the ground in that area. When two opposing players go offside but neither touches the ball, they are not penalised. Of one or both players are in possession of the ball when they go offside, a toss up is given in their area of play. Out of Court When the ball goes out of court, it is thrown in by the opponent of the team which was last to touch it. The player taking the throw in should place one or both feet behind the point where the ball crossed the line and make sure all other players are on the court before throwing the ball. If a player has no contact with the ball, they may stand or move out of the court, but must make contact with the playing area and have no other contact with anything outside the court before attempting to touch the ball again. 11. Goals Goals can only be scored within Goal Circle. A goal is scored when a Goal Shooter or Goal Attack throw the ball completely through the goal ring, and have no contact with the ground outside the goal ring. The umpire's whistle signals that a goal is scored. Note that if the umpires whistle to end the half is blown before or at the precise moment the ball is released, then no goal is scored regardless of whether the ball goes in the goal ring or not. However, if the ball is released, and then the whistle is blown, and the ball passes wholly through the ring and net, then goal is awarded. 12. General Playing Rules and Infringements Held Ball A player must pass the ball or shoot for goal within 3 seconds. Footwork (Stepping) (a) One Foot Landing When a player lands on one foot they may step with the other foot, lift the landing foot, but must throw the ball before re-grounding it. They may use the landing foot as a pivotal foot, stepping in any direction with the other foot as many times as they wish. Once the pivoting foot is lifted they must pass or shoot before re-grounding this foot. A player may jump from the landing foot onto the other foot and jump again, providing they throw the ball before re-grounding either foot. NB A player cannot drag or slide the landing foot or hop on either foot. (b) Two Foot Landing If a player catches the ball and lands with both feet simultaneously, they may step in any direction with one foot, lift the other foot but must throw the ball or shoot before re-grounding the foot. They may pivot on one foot, stepping in any direction with the other foot as often as they wish. Once the pivot foot is lifted they must throw the ball before re-grounding the foot. They may jump from both feet onto either foot, or step and jump but must throw or shoot before re-grounding either foot. Playing the Ball (or replay) A player who has possession of the ball may not bounce the ball and regain possession. They may however, bounce the ball towards a team mate. If a player does not catch the ball cleanly, it may be bounced or batted in an uncontrolled action once or more to either gain possession or to pass the ball to another team mate. It is up to the umpire to decide what is controlled or uncontrolled. Note that a controlled bat (or deliberately striking the ball with a fist) will result in a free pass to the other team. After throwing the ball, a player cannot play it again until it is touched by another player, or rebounds off the goal post. Short Pass There must be room for a third player to move between the hands of the thrower and those of the receiver when passing. Passes that do not have room are called short passes. Holding the Goal Post A player may not hold on to or touch the goal post during play. This infringement results can result in a free pass to the opposing team. Please note that the umpire may award a penalty pass or shot to the opposing team should the action affect the shot or if a player continually holds the goal post. This decision is completely at the discretion of the umpire. Contact A player cannot accidentally or deliberately come into contact with another player in a way which impedes their play. For example; pushing, shoving, charging, tripping, scratching, biting, throwing the body against an opponent or using the ball to push or contact an opponent. Players must not push, trip, hold or lean on an opponent, nor keep their elbows against another player. It should be noted that the umpires will not tolerate dangerous, continual and/or deliberate contact from any player. Obstruction A player with arms extended cannot defend closer than 0.9m (3 feet). This distance is measured from the first landed foot of the attacking player to the nearer foot of the defending player. A player may stand closer to an opponent provided their arms are not extended and the player in possession of the ball can freely move the ball around their body. If the attacking player lessens the distance in their throwing or shooting action, then the defending player is not considered to be obstructing because it was the attacking player, and not the defending player, that shortened the distance. A player may not use intimidating actions against an opponent with or without the ball. What constitutes "intimidating" shall be at the sole discretion of the umpire. Other A player cannot: (a) punch, roll, kick or fall on the ball; (b) pass the ball in any way while lying, sitting or kneeling on the ground; (c) use the goal post as a way to regain balance or as a support while stopping the ball from going out of court 13. Penalties There are 3 types of penalties in netball; (a) Penalty Pass Awarded for contact, intimidation and obstruction infringements. The pass is taken where the infringer was standing, except if it places the non-defending at a disadvantage. The pass can be taken by any player who is allowed in this area. The penalised player must stand 'out of play'. That is, beside and away from the player taking the pass and make no attempt to take any part in play until the ball has left the throwers hands. (b) Penalty Pass or Shot If a penalty is given to a Goal Attack or a Goal Shooter in the goal circle, they are awarded a 'penalty pass or shot'. (c) Free Pass A free pass is awarded for other infringements on court. The pass is taken where the infringement occurred by any player who is allowed in the area. The offending player does not have to stand beside the thrower taking the pass. If a free pass is awarded in the goal circle, the players may only pass the ball - not shoot for goal. 14. Other Rules Advantage Rule This call is used when an infringement occurs and it would be a disadvantage to the non-offending team if it were pulled back. 'Advantage' is called to let the players and the other umpire know the infringement has been seen, but it was decided that it really didn't impede play. Advantage is most often used for Offside, Obstruction and Contact. The Toss Up The Toss Up is used to put the ball into play when: (a) opposing players simultaneously contact each other (b) opposing players simultaneously knock the ball out of the court; (c) opposing players simultaneously gain possession of the ball; (d) the umpire is unable to decide who last touched the ball out of court; (e) the opposing players are simultaneously offside with one in possession of the ball. The 2 players stand 0.9m apart, facing each other and their goal ends. Their arms should be straight by their sides. Once in position, they cannot move until the umpire has tossed the ball into the air, from just below the shoulder height of the shorter player, and blown the whistle. The ball may be caught or batted, as long as it is not done directly at the opponent or umpire. A Goal Shooter or Goal Attacker may shoot for goal from a successful possession at a toss up. 15. The Sin Bin This competition is social. Any rough play, abusive language, bickering or challenge to the umpires authority etc will not be tolerated. Rough play can include, but is not limited to, any act or omission that, in the umpire's opinion, places the safety of the players at risk. In most instances the following procedure will apply for the above infringement. Please note however, that the umpire is entitled to send off any player, or team, at any stage, for any reason, for any period of time, if they feel it was necessary to do so for player safety or their ability to effectively control the game. (a)First Offence: Verbal warning will be given by the umpire. (b)Second Offence: Time of 5 minutes in the sin bin for a second infringement or a single incident that the referee feels is sufficiently dangerous to warrant its award. No substitute player is allowed to replace a player who is sent off. (c)Third Offence: The player is sent off for the remainder of the game. Should the behaviour be deemed excessive, then the player may be asked to leave the venue. Should the player remain, the team will forfeit the game. This is awarded for a third infringement or a single incident that an umpire feels is sufficiently dangerous to warrant its award. Again, no substitute is allowed to replace a player who is sent off. 16. Scorecards and Points Both teams need to supply and rotate a scorer and scoring throughout the games. Should a team not supply a scorer they must accept the results recorded by their opposition. Team Captains are required to sign the scorecards at the end of the game to verify the score. Three points will be awarded for a win, one for a loss and two for a draw. Teams who cannot field a team within 5 minutes of the umpire blowing their whistle for the commencement of the game, will lose by forfeit. They will receive negative one point and their opposition will receive three points. The score shall be recorded as 0-10. 17. Injury and Insurance A player may call for 'time' due to an injury or illness, although the decision to stop play shall be at the sole discretion of the umpire. If a player is injured, it is their or their team mate's responsibility to immediately inform the umpire. The umpire may stop the game at any time. For a minor injury, the umpire should send the injured player to First Aider outside the court for treatment. If the injury is minor (or there is blood on their clothing or person), the injured person has a maximum of 30 seconds to be treated (or remove all signs of blood) and to return to the court. Alternatively, they have a maximum of 30 seconds to substitute with another player (provided the umpire agrees to the substitution). After 30 seconds have elapsed, the umpire should immediately restart the game. Time for injury will not be added on to the final half. The umpire can stop a game for any period of time to deal with an emergency. For a medical emergency, the umpire is to remain with the injured player and send somebody else to the netball van to inform the sports coordinator of the emergency. Time for medical emergencies will not be added on the final half. Should a medical emergency result in less than half the game being played, extra time will be given upon umpire’s decision. Note that injury time will accumulate here up to a maximum of 3 minutes only. During the time for injury, all players must remain on the court unless involved in a substitution. In the event that a player is bleeding, they must leave the court and not return until the wound has been cleaned, and all blood and blood stained items have been removed and covered. If necessary, the ball and court shall be cleaned before play resumes. Injuries that occur during this event are not covered by MASCA Qld. It is your own responsibility to have valid OSHC and receive further medical treatment after being helped by official First Aider of the event. Reference: UQSport, viewed on 13 April 2008 |
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| Last Updated ( Tuesday, 15 April 2008 ) | |||||||||||||